Recently i have been trying to use Blender to make Minecraft animations, i have looked at quite a few tutorials and hit the same issues.
Once i complete my character mesh, i create the image and make sure it is set to UV Coordinates.
I then go onto the UV Mapping and having the 2nd screen on 3D view.
I select my entire character and unwrap it which creates an orange square on the UV mapping screen.
On the UV mapping screen i select open image and choose the image i want to apply to the mesh. However this is where it doesn't work.
When the mesh is in solid view it doesn't show the image on the sides like i have seen on the tutorials i used. But when i go onto textures view i see the image on a few sides of the mesh but the majority of the sides are completely black.
Any help would be extremely grateful.
The forums here are for Blender development. Questions and discussion about *using* Blender belong on blenderartists.org If your thread was moved here, you are probably in the wrong place.
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