Using UV Mapping

The forums here are for Blender development. Questions and discussion about *using* Blender belong on blenderartists.org If your thread was moved here, you are probably in the wrong place.

Moderators: jesterKing, stiv

Post Reply
lewisdc
Posts: 1
Joined: Tue Nov 05, 2013 4:56 pm

Using UV Mapping

Post by lewisdc » Tue Nov 05, 2013 5:01 pm

Recently i have been trying to use Blender to make Minecraft animations, i have looked at quite a few tutorials and hit the same issues.

Once i complete my character mesh, i create the image and make sure it is set to UV Coordinates.
I then go onto the UV Mapping and having the 2nd screen on 3D view.
I select my entire character and unwrap it which creates an orange square on the UV mapping screen.
On the UV mapping screen i select open image and choose the image i want to apply to the mesh. However this is where it doesn't work.
When the mesh is in solid view it doesn't show the image on the sides like i have seen on the tutorials i used. But when i go onto textures view i see the image on a few sides of the mesh but the majority of the sides are completely black.

Any help would be extremely grateful.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests