Need help with UV mapping
Posted: Thu May 17, 2012 5:05 pm
I've tried for two whole days, I've been watching tutorials, and if I follow the downloaded material from the tutorial my UV mapping seems to work, but when I try it on my own 3D meshes and planes all I get is a black object.
I'm using Blender 2.63, and using the Cycles engine working with a Mac with OSX lion, and while I'm an experiences graphic designer/illustrator, I'm a fairly new Blender user. I have no problem with meshes, but adding images to meshes has me stumped.
I'm trying to add a sky image to a plane and have it enlarged in the background. I have a white (emission) plane aimed at the plane for light, but it only renders as solid black.
Is there a good tutorial out there that can help me or can anyone give me a tip on what I might be doing wrong.
Here are the steps I've used on this BG plane.
1. I added the plane & sized & rotated it and moved it the furthest back;
2. I put the view into Edit Mode and hit the "U" key and UV Unwrapped it;
3. I opened a new view and changed it to UV/Image Editor;
4. I clicked back on the first window in the Edit mode and select the plane;
5. I click the material icon/new, Surface: DiffuseBSDF, Color: Image Texture/then I added my image;
The image shows up ONLY in the UV/Image Editor Window...
At this point, every tutorial I watch the material is instantly added in the 10 shade preview render , but I only get that solid black plane, and it is still black in a full render.
Thanks,
--Rob
I'm using Blender 2.63, and using the Cycles engine working with a Mac with OSX lion, and while I'm an experiences graphic designer/illustrator, I'm a fairly new Blender user. I have no problem with meshes, but adding images to meshes has me stumped.
I'm trying to add a sky image to a plane and have it enlarged in the background. I have a white (emission) plane aimed at the plane for light, but it only renders as solid black.
Is there a good tutorial out there that can help me or can anyone give me a tip on what I might be doing wrong.
Here are the steps I've used on this BG plane.
1. I added the plane & sized & rotated it and moved it the furthest back;
2. I put the view into Edit Mode and hit the "U" key and UV Unwrapped it;
3. I opened a new view and changed it to UV/Image Editor;
4. I clicked back on the first window in the Edit mode and select the plane;
5. I click the material icon/new, Surface: DiffuseBSDF, Color: Image Texture/then I added my image;
The image shows up ONLY in the UV/Image Editor Window...
At this point, every tutorial I watch the material is instantly added in the 10 shade preview render , but I only get that solid black plane, and it is still black in a full render.
Thanks,
--Rob