Problem with uv mapping

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vegenarie
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Joined: Sun Jan 20, 2013 10:40 pm

Problem with uv mapping

Post by vegenarie » Sun Jan 20, 2013 10:48 pm

I am new to Blender and modelling and i made a cube with a shape of a door which i subdivided five times and tried to make the uv map, i entered edit mode and click unwrap. Then in imported it to Unity3D and after putting a texture i see i can see well the front of the door but distorted the back face.

Gurudatt
Posts: 0
Joined: Mon Feb 18, 2013 10:50 am

Post by Gurudatt » Sat Mar 30, 2013 6:39 am

hi
even me new to blender
check the line flow...
there may be chances of some vertex overlapped....

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