
Wary bad rendering result.
Moderators: jesterKing, stiv
Wary bad rendering result.
So I was following a tutorial on how to render a realistic foot ball and when I attempted to do a test render i get this result:


Can`t you see the picture in the post? If its not showing the problem is that i get a picture after rendering a foot ball that has a weird "broken" checkered flag kind of texture. I have tried to render other models and there were no such problems, I even imported models from Soled Edge and they rendered perfectly. Here are the pictures of the SE models( is you cant see the picture please tell me so that I can try and fix it):

or try this link
http://tinypic.com/view.php?pic=3518egk&s=6
here is the image and link for the broken football render:

http://i48.tinypic.com/35bia3b.png

or try this link
http://tinypic.com/view.php?pic=3518egk&s=6
here is the image and link for the broken football render:

http://i48.tinypic.com/35bia3b.png
I forgot to mention that i am new here, I started using blender about two weeks ago, so I am not familiar with any standard 3d modeling therms.
I have also downloaded the model of the foot ball from the guy who made the tutorial and rendered it, and it rendered perfectly, so it seems that the problem is directly related to my model...
I have also downloaded the model of the foot ball from the guy who made the tutorial and rendered it, and it rendered perfectly, so it seems that the problem is directly related to my model...

can u upload and link the .blend file itself (the one u made)Batina91 wrote:I forgot to mention that i am new here, I started using blender about two weeks ago, so I am not familiar with any standard 3d modeling therms.
I have also downloaded the model of the foot ball from the guy who made the tutorial and rendered it, and it rendered perfectly, so it seems that the problem is directly related to my model...
Here is the Football I made:zedeneye1 wrote:can u upload and link the .blend file itself (the one u made)Batina91 wrote:I forgot to mention that i am new here, I started using blender about two weeks ago, so I am not familiar with any standard 3d modeling therms.
I have also downloaded the model of the foot ball from the guy who made the tutorial and rendered it, and it rendered perfectly, so it seems that the problem is directly related to my model...
http://www.mediafire.com/?hpmqk6a848qcj4m
remove the mirror modifier...Batina91 wrote:Here is the Football I made:zedeneye1 wrote:can u upload and link the .blend file itself (the one u made)Batina91 wrote:I forgot to mention that i am new here, I started using blender about two weeks ago, so I am not familiar with any standard 3d modeling therms.
I have also downloaded the model of the foot ball from the guy who made the tutorial and rendered it, and it rendered perfectly, so it seems that the problem is directly related to my model...
http://www.mediafire.com/?hpmqk6a848qcj4m
Thank you a lot, I`m bummed that the mirror modifier did that, I hop it does not happen in other projects.zedeneye1 wrote:remove the mirror modifier...Batina91 wrote:Here is the Football I made:zedeneye1 wrote: can u upload and link the .blend file itself (the one u made)
http://www.mediafire.com/?hpmqk6a848qcj4m
Ia ma newbie too. I started month ago and I noticed that by experimenting and clicking and rendering small pictures and by saving them on your hard drive (name it too) you can see the outcome and see the difference.Batina91 wrote:Thank you a lot, I`m bummed that the mirror modifier did that, I hop it does not happen in other projects.zedeneye1 wrote:remove the mirror modifier...Batina91 wrote: Here is the Football I made:
http://www.mediafire.com/?hpmqk6a848qcj4m
Try also subsurface scattering. It has presets you can use by default. I have a problem only with indirect lighting, that is lights like bulb that have aureola outside. Maybe you find my other question, and know something about it?