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Asymmetric sculpt

Posted: Fri Apr 12, 2013 1:45 pm
by Powsen
Hello everyone!
First, I warn you that you will probably see several mispelled words or wrong conjugation, but I'm trying to be understandable ^_^
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I'm having some issues with the sculpt mode, as you can see on the screenshot: http://d11.e-loader.net/erOZSTwuzo.png
You can compare it to the hand which is not "destroyed":
http://d27.e-loader.net/d2JPO6twe8.png

Well, I tried to fix it in many ways like:

- cutting the mesh in half, in Edit mode (he's not retopologized) and using Mirror modifier = I would have to restart all the sculpting.

- apply the "Multiresolution" modifier, cut in half and apply a Mirror. The problem is that having a mesh subdivided (5 times) is not handly for making a retopology. (plus, I have to separate the body from the head, the head using a "Sub 6". So, if I use this method, I will not be able to reattach the head and the body.)

- cut the "bad hand", use a Mirror on the other hand. Didn't work because, even if I change the faces in edit mode (or I remove / add them), the sculpting deformation is still here.

I really need help, I'm trying to fix it for the last month ;_;
Thank you in advance to those who will answer.