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Copy animations to an existing armature

Posted: Sun Apr 14, 2013 11:50 pm
by beamrider1
If this is the wrong form for this I'll be glad to retry a better fit.

Objective: import a figure from MakeHuman, animate it with .bvh files, add other details in Blender, and export it to the Unreal Engine UDK.

Accomplished: Created a simple animated textured set of cubes in Blender and exported it to the UDK. Now I need to move up from cubes to an animated skinned character.

Current status: I have a character with a simple armature that has no animations linked to the mesh that is a good start. I also have a running animation from a bvh file whose bone names and structure match the armature except for additional details in the armature hands. If I import the bvh file I can see it's armature running as intended.

Next steps: Is there any way I can copy the animation, say from the data in the dope sheet, and attach it to the armature in the character?

Thanks for any suggestions anyone may have.

Re: Copy animations to an existing armature

Posted: Sat Apr 20, 2013 10:56 am
by farbw3rk
you may look here: http://www.blendernation.com/2011/04/25 ... ender-2-5/

anyway - importing bvh to an existing mesh/bonestructure can be a pain.

Posted: Sat Apr 20, 2013 9:46 pm
by beamrider1
The idea of using Actions let me here http://www.youtube.com/watch?v=Gb152Qncn2s which should provide all the details I need.

Thanks for the pointer, that was exactly what I was looking for.

br1