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Array problem (or just question?)

Posted: Wed Apr 24, 2013 1:53 pm
by squawk
Hi all,

I'm having trouble using the array modifier in Blender 2.66.
Can someone check me please for sanity? I'm sure I'm just screwing something obvious up, but it generally takes a 2nd pair of eyes to spot it.

1. Use the default startup file (cube)
2. Resize the cube so its a flattish rectangle (Scale Z by 0.1 and X by 3)
3. Add an Empty at the centre (origin)
3. Add an array mod on the cube x 8 (say)
a. Uncheck relative offset (all instances appear at the same location)
b. Check the Object Offset and choose the empty

Now what do you see?

Logically, I would have expected to see no change until I move or rotate the empty. But what I see is a set of differently sized array instances, one of which is the height of Everest. Is that right?...if so, can someone explain it to me pls?

What I actually started to try to do was create a simple fan shape by using the array modifier to duplicate my flattish plane and control the rotation of each "blade" with the empty. I can do that a dozen different ways so I'm not looking for a solution to that. I was just interested to see if this is the way the array mod and object offset works.


Any luck?

Posted: Sat Oct 19, 2013 4:33 pm
by irvaz
Hey, just wondering if you had any luck with this one? I'm having exactly the same problem but just can't seem to work it out...