Bones are over-rotating mesh

The forums here are for Blender development. Questions and discussion about *using* Blender belong on blenderartists.org If your thread was moved here, you are probably in the wrong place.

Moderators: jesterKing, stiv

Post Reply
UnreaLogic
Posts: 0
Joined: Sun May 19, 2013 8:15 am

Bones are over-rotating mesh

Post by UnreaLogic »

After parenting my armature to my mesh with automatic weights, rotating any of the bones causes the correlated limb to rotate much farther than the actual bone has been rotated.

Image

Before rotating, the bone was centered in the arm, any ideas?

Bissetl
Posts: 0
Joined: Thu May 23, 2013 11:45 pm

Post by Bissetl »

I have this problem too did you find a solution?

Post Reply