Hi everyone,
I'm new to blender. Just started using it today.
My problem is, some of my objects are moving for no reason when I scrub along the timeline. I have not added any key frames for them, and none are visible in the dope sheet or timeline.
I have created a scene with a couple houses and lamp posts on a city block.
I created a path for the camera to follow.
Everything is still dandy at this point.
Then I selected the camera and the path ONLY!
Ctrl-P and follow path.
And suddenly, while playing the time line, my houses move down on the z-axis into oblivion.
Help would be greatly appreciated!
If I haven't given enough information let me know and I include more.
Thanks for the help.
Relith
Objects moving for no reason?
Moderators: jesterKing, stiv
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They are actually moving straight down on the z axis.
I ended up exporting them as a 3ds and importing them into a new project.
No problems, now. But It seems when I create a path for my camera it messes stuff up, now I have some random dot doing the same thing.
I don't know what the dot is, its small and grey with a thin black boarder.
Its not effecting my shot, so it doesn't matter.
Does anyone know what would be the cause of this tho?
I ended up exporting them as a 3ds and importing them into a new project.
No problems, now. But It seems when I create a path for my camera it messes stuff up, now I have some random dot doing the same thing.
I don't know what the dot is, its small and grey with a thin black boarder.
Its not effecting my shot, so it doesn't matter.
Does anyone know what would be the cause of this tho?