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Hi! I'm new to Blender, I used to use 3dsmax, and I decided to give Blender a chance. My question is: is there any way to smooth a mesh without having to deal with thousands of polygons? In 3dsmax I would create a sphere with 32 segments and it would render 960 polys, really quickly. In Blender, the render looks smooth only after applying subsurf/catmull-clark with 3 subdiv, which renders 49600 polys! and given that I do this just for fun, and my pc is awful, it results in a considerable difference of time between 3dsmax and Blender... Is there anything I could do?