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Smoothing with less polygons

Posted: Thu Jun 06, 2013 2:02 am
by chrishans
Hi! I'm new to Blender, I used to use 3dsmax, and I decided to give Blender a chance. My question is: is there any way to smooth a mesh without having to deal with thousands of polygons? In 3dsmax I would create a sphere with 32 segments and it would render 960 polys, really quickly. In Blender, the render looks smooth only after applying subsurf/catmull-clark with 3 subdiv, which renders 49600 polys! and given that I do this just for fun, and my pc is awful, it results in a considerable difference of time between 3dsmax and Blender... Is there anything I could do?
Thanks!

Re: Smoothing with less polygons

Posted: Thu Jun 06, 2013 6:50 am
by farbw3rk
on the left hand side of your 3d-view is the tools-panel (if not, press 't').
there are shading-options - click 'smooth'.

Posted: Fri Jun 07, 2013 1:00 am
by chrishans
Thanks a lot! Can I set smooth to be the default shading mode for all objects?

Posted: Fri Jun 07, 2013 7:22 am
by farbw3rk
sorry, i don't know.