UV Mapping: Points Snap Back to Original Position

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Zach_1919
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Joined: Thu Jul 18, 2013 11:41 pm

UV Mapping: Points Snap Back to Original Position

Post by Zach_1919 » Thu Jul 18, 2013 11:55 pm

I am getting started with Blender, and my first test project is to make a simple Minecraft animation (Minecraft is a game for PC). I am trying to put a skin on my player model, and I am using UV Mapping. Every time I move a point to select a region for part of the player, the last point that I moved snaps back to its original position. Please help me out. This is my process.
Last edited by Zach_1919 on Fri Jul 19, 2013 12:04 am, edited 1 time in total.

Tehrasha
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Location: Iowa

Post by Tehrasha » Fri Jul 19, 2013 12:02 am

This video has been removed by the user.

Zach_1919
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Joined: Thu Jul 18, 2013 11:41 pm

Post by Zach_1919 » Fri Jul 19, 2013 12:05 am

Tehrasha wrote:
This video has been removed by the user.
Sorry just fixed it.

brasshat
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Joined: Mon Nov 16, 2009 1:06 pm

Post by brasshat » Fri Jul 19, 2013 8:32 am

Are you sure you're trying to select with the correct mouse button? The behavior I observe in your video is exactly what I get when I move a vertex in the UV mapping window, and then right click (which cancels the move), instead of left clicking, which accepts it.

ns

Zach_1919
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Joined: Thu Jul 18, 2013 11:41 pm

Post by Zach_1919 » Sun Jul 21, 2013 3:42 am

brasshat wrote:Are you sure you're trying to select with the correct mouse button? The behavior I observe in your video is exactly what I get when I move a vertex in the UV mapping window, and then right click (which cancels the move), instead of left clicking, which accepts it.

ns
Oh nice

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