Orthogonal design and Blender: possible?

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Dracenus
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Joined: Tue Aug 06, 2013 5:15 pm

Orthogonal design and Blender: possible?

Post by Dracenus » Tue Aug 06, 2013 5:20 pm

Hello, I would like to create a few models in 3D starting from orthogonal views and I think that the best way to accomplish the job is to reply the drawings into blender usin the typical 3 viewports and a 4th 3D viewport. I've already used Blender time ago but I've never such interface disposition in my time or on online videos.

Is it possible to draw with orthogonal views in Blender? Is it the fastest way to draw precise objects? Because using only a 3D view I had hard times positioning/scaling the objects I needed and place them in the right position :?

Thanks!

brasshat
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Joined: Mon Nov 16, 2009 1:06 pm

Re: Orthogonal design and Blender: possible?

Post by brasshat » Tue Aug 06, 2013 8:03 pm

Dracenus wrote: Is it possible to draw with orthogonal views in Blender?
Yes. Pressing the "Q" key opens a pre-built orthographic view window.
Is it the fastest way to draw precise objects?
Depends upon the object, the specific images you have of it, and the degree of precision you need.

ns

Dracenus
Posts: 0
Joined: Tue Aug 06, 2013 5:15 pm

Re: Orthogonal design and Blender: possible?

Post by Dracenus » Tue Aug 06, 2013 8:31 pm

brasshat wrote:
Dracenus wrote: Is it possible to draw with orthogonal views in Blender?
Yes. Pressing the "Q" key opens a pre-built orthographic view window.
Is it the fastest way to draw precise objects?
Depends upon the object, the specific images you have of it, and the degree of precision you need.

ns
Thank you brasshat :)

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