Strange model flip on weapon and hands?

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Strange model flip on weapon and hands?

Post by sarge997 »

So, I'm a pretty big noob on Blender, but I'm trying to import a Counter Strike Source model into Blender, to then be used with Unity 3D.

So anyways, I managed to import the Desert Eagle hands and Weapon models, but it seems like they are misaligned.

When I load an animation to be played.

The weapon is behind the arms/hands but it plays like normal.

So how would I go about flipping or mirror the weapon model to fit correctly in the hands?

That's what it looks like..

I really need some help with this, as I'm running low on hair to tear out.

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