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Titanentity
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by Titanentity » Wed Sep 04, 2013 2:16 am
I am using version 2.68a and when i scale my object to largely blender does this a soon as i go into camera mode when i wanna get a good angle ready for a render..
Screenies Below.
This is what happens when i zoom in and out with the camera view
if i go back into normal view then its fine, then my image is viewable..
Perhaps my Working space is to small?
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Tehrasha
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by Tehrasha » Wed Sep 04, 2013 6:46 am
Select your camera, and adjust Clipping End to something like 5000.
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Titanentity
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by Titanentity » Wed Sep 04, 2013 10:32 am
Tehrasha wrote:Select your camera, and adjust Clipping End to something like 5000.
tried that now, still same thing happens? any other idea's? is this a bug ? how else am i suppose to scale objects correctly? if this happens?
what should my start clip be ?

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brasshat
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by brasshat » Wed Sep 04, 2013 1:15 pm
If you have misdirected normals on some of the faces, this might be the result. You might try recalculating all of the normals of the objects.
ns
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stiv
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by stiv » Wed Sep 04, 2013 9:19 pm
Nothing outside of Clip Start and Clip End will be displayed. That is the meaning of clipping planes. they mark the front and back of the viewing frustrum - all the stuff visible in your scene.
You want Clip Start and Clip End to closely bracket your scene.
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Titanentity
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by Titanentity » Thu Sep 05, 2013 9:13 pm
stiv wrote:Nothing outside of Clip Start and Clip End will be displayed. That is the meaning of clipping planes. they mark the front and back of the viewing frustrum - all the stuff visible in your scene.
You want Clip Start and Clip End to closely bracket your scene.
how do i figure out what my correct clipping bracket is ?
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brasshat
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by brasshat » Fri Sep 06, 2013 2:09 am
You set the clipping border in the view panel of the properties tool shelf of the 3D viewport (revealed and hidden by the Nkey). Set the max clipping diestance to a large value, like 10000.
nx
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Titanentity
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by Titanentity » Fri Sep 06, 2013 2:21 am
brasshat wrote:You set the clipping border in the view panel of the properties tool shelf of the 3D viewport (revealed and hidden by the Nkey). Set the max clipping diestance to a large value, like 10000.
nx
i can see my object just fine in normal camera mode, when i want to render a image and i use the NUM 0 KEY and i get the boarder around my screen to imitate a camera i cant see half my object if i zoom out to far...
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Titanentity
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by Titanentity » Fri Sep 06, 2013 3:11 am
try this.
just start up blender, scale your cube so that it is HUGE vs your workspace grid, and just press NUM0 and zoom you and rotate around your cube. u will see your cube is half gone..
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brasshat
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by brasshat » Fri Sep 06, 2013 4:23 am
Try thjis:
1) In object mode, select the camera object.
2) In the properties editor, select camera properties. This is an image of a camera, and occurs right next to the texture tab, where the materials tab would be in a mesh object.
3) If necessary, reveal the "lens" panel, and under "clipping", change the value under "end". I'd try a values of 1000, and if it not high enough, I'd increase it to 5000, and then 10000.
ns