Page 1 of 1

V2.68a Object cant be seen

Posted: Wed Sep 04, 2013 2:16 am
by Titanentity
I am using version 2.68a and when i scale my object to largely blender does this a soon as i go into camera mode when i wanna get a good angle ready for a render..

Screenies Below.

Image
Image


This is what happens when i zoom in and out with the camera view

if i go back into normal view then its fine, then my image is viewable..

Perhaps my Working space is to small?

Posted: Wed Sep 04, 2013 6:46 am
by Tehrasha
Select your camera, and adjust Clipping End to something like 5000.

Posted: Wed Sep 04, 2013 10:32 am
by Titanentity
Tehrasha wrote:Select your camera, and adjust Clipping End to something like 5000.
tried that now, still same thing happens? any other idea's? is this a bug ? how else am i suppose to scale objects correctly? if this happens?

what should my start clip be ?

Image

Posted: Wed Sep 04, 2013 1:15 pm
by brasshat
If you have misdirected normals on some of the faces, this might be the result. You might try recalculating all of the normals of the objects.

ns

Posted: Wed Sep 04, 2013 9:19 pm
by stiv
Nothing outside of Clip Start and Clip End will be displayed. That is the meaning of clipping planes. they mark the front and back of the viewing frustrum - all the stuff visible in your scene.

You want Clip Start and Clip End to closely bracket your scene.

Posted: Thu Sep 05, 2013 9:13 pm
by Titanentity
stiv wrote:Nothing outside of Clip Start and Clip End will be displayed. That is the meaning of clipping planes. they mark the front and back of the viewing frustrum - all the stuff visible in your scene.

You want Clip Start and Clip End to closely bracket your scene.
how do i figure out what my correct clipping bracket is ?

Posted: Fri Sep 06, 2013 2:09 am
by brasshat
You set the clipping border in the view panel of the properties tool shelf of the 3D viewport (revealed and hidden by the Nkey). Set the max clipping diestance to a large value, like 10000.

nx

Posted: Fri Sep 06, 2013 2:21 am
by Titanentity
brasshat wrote:You set the clipping border in the view panel of the properties tool shelf of the 3D viewport (revealed and hidden by the Nkey). Set the max clipping diestance to a large value, like 10000.

nx
i can see my object just fine in normal camera mode, when i want to render a image and i use the NUM 0 KEY and i get the boarder around my screen to imitate a camera i cant see half my object if i zoom out to far...

Posted: Fri Sep 06, 2013 3:11 am
by Titanentity
try this.

just start up blender, scale your cube so that it is HUGE vs your workspace grid, and just press NUM0 and zoom you and rotate around your cube. u will see your cube is half gone..

Posted: Fri Sep 06, 2013 4:23 am
by brasshat
Try thjis:

1) In object mode, select the camera object.

2) In the properties editor, select camera properties. This is an image of a camera, and occurs right next to the texture tab, where the materials tab would be in a mesh object.

3) If necessary, reveal the "lens" panel, and under "clipping", change the value under "end". I'd try a values of 1000, and if it not high enough, I'd increase it to 5000, and then 10000.

ns