Blender mesh for Ogre

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Blender mesh for Ogre

Post by mmic »

Hello! I'm using the plugin blender2ogre to export mesh objects created by Blender to Ogre. I need to objects of a certain size, so I used the ladder "feet" to create objects. I exported 2 cylinders:
- The first: 2m x 2m x 2m
- The second: 2cm x 2cm x 2xcm

When I load the scene file on my Ogre application, the two objects have the same size. Why?

I use the setScale setting the values ​​read from the xml file generated by Blender:
- For the first: <SCALE x="5.000000" y="5.000000" z="5.000000" />
- For the second: <SCALE x="0.050000" y="0.050000" z="0.050000" />

Despite the different scale, both, have the same size.

How can I solve this problem?

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