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Hi, I would like to synthesize a (very) long corridor in Blender, where the texture of the walls and ceiling are based on a random noise model (so that it is pretty much unique at any point along the corridor). Can anyone advise what the easiest way to do this is? Ideally, I would like to control the random texture programmatically. I am quite new to Blender but couldn't see an easy way to do it - if you can think of one, please help! Thanks very much