Transparent faces from blender to Unity

The forums here are for Blender development. Questions and discussion about *using* Blender belong on blenderartists.org If your thread was moved here, you are probably in the wrong place.

Moderators: jesterKing, stiv

Post Reply
Krethz
Posts: 0
Joined: Mon Sep 23, 2013 8:57 pm

Transparent faces from blender to Unity

Post by Krethz »

Hello everyone,

Im having problems when I try to export my meshes to Unity, I tried to flip normals and all that solutions that I found on the internet but the problem persist.

As you can see in the first picture, what I'm trying to do is just a cube without one of his faces, then in Unity, the last 5 faces inside are transparent... If I try the ctrl+N it just flips faces and from outside view the cube is transparent...

https://dl.dropboxusercontent.com/u/283 ... ptura1.PNG

https://dl.dropboxusercontent.com/u/283 ... ptura2.PNG

Thanks in advance!

Tohron
Posts: 0
Joined: Wed Jul 24, 2013 11:11 pm
Location: United States

Post by Tohron »

In unity, each face can only show in one direction - so you're going to need both interior and exterior faces.

A quick way to obtain what you want would be to start with a regular cube, and extrude one of the faces inward so it looks like what you want. That shouldn't even require flipping any normals.

Post Reply