Preferred Methods for making Apertures in Surfaces

The forums here are for Blender development. Questions and discussion about *using* Blender belong on If your thread was moved here, you are probably in the wrong place.

Moderators: jesterKing, stiv

Post Reply
Posts: 0
Joined: Wed Jul 24, 2013 11:11 pm
Location: United States

Preferred Methods for making Apertures in Surfaces

Post by Tohron »

Hello, I've been trying to create a space mining outpost hub - an enclosed building that connects to other buildings, which means I had to create holes in the mesh to allow those connections. So far, I made an interior wall by duplicating the exterior mesh and scaling it down, then created holes by using Subdivide and Loop Cut & Slide to allow me to have faces right where I wanted a hole (I then deleted the faces).

However, it's gotten to the point where neither Subdivide or Loop Cut & Slide will work on certain faces. Here's a picture of what I have so far: ... ostPic.png
(the diagonal faces are the ones where the subdivision tools don't work)

So basically, I was wondering if other people had more effective ways of inserting apertures into a surface - for doors, windows, or whatever. Thanks!

Posts: 0
Joined: Mon Nov 16, 2009 1:06 pm

Post by brasshat »

I have different methods I use depending upon the circumstances at hnd. In the case of the photo you show, I would likely create loop cuts by hand, by selecing edges I wanted cut, and using he subdivide tool to divide the edges to create the number of segments I wanted.


Post Reply