Rig mesh deformation not as expected (Minecraft "Steve&

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jonhykrazy
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Joined: Tue Jun 18, 2013 2:27 pm

Rig mesh deformation not as expected (Minecraft "Steve&

Post by jonhykrazy »

Hi, I've been trying to do a "steve" (Minecraft's character) rig, but I can't get the mesh deformation right, I wanted it to be something like this: http://youtu.be/oTMekSf5En0?t=20s (arms)
but this is how my object looks like: https://dl.dropboxusercontent.com/u/151 ... object.png , you see... it totally stretches the elbow part, I wanted it to make a perfect 90 degrees angle, but how can I make that? By the way this is going to be used for a game that will include animations and ragdolls: https://dl.dropboxusercontent.com/u/151 ... teve.blend this is my file without any loop cuts you feel like editing the file to make it correct( I mean, the arms are just squares without any additional vertices)

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