How to distort buildings from Open Street Map .OBJ

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Johnv
Posts: 0
Joined: Thu Oct 17, 2013 10:13 pm
Location: NEW YORK

How to distort buildings from Open Street Map .OBJ

Post by Johnv »

Hello,

I'm working on a project and I've been stuck for months. I've watched many tutorials but I cannot find a solution.

I downloaded a map from OpenStreetMap and then using OSM2World I converted it in a .OBJ file.
I imported this map in Blender and now I need to modify the buildings, some should be taller, others should disappear, etc...
I need to modify a lot the map, and it can be even random in some points.

This project is about architecture, but not realism.
I cannot find a way to modify the data...
The map is like one single object, and I can't select a single house.

What can I do?
Thank you very much!

stiv
Posts: 0
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Post by stiv »

Edit mode:

select verts and use P-Key to seParate them.

Johnv
Posts: 0
Joined: Thu Oct 17, 2013 10:13 pm
Location: NEW YORK

Post by Johnv »

stiv wrote:Edit mode:

select verts and use P-Key to seParate them.
Thank you very much! I'll try!

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