Beginner help (please). making simple posable human model

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Beginner help (please). making simple posable human model

Post by eazup » Thu Oct 17, 2013 10:55 pm

hey everybody, im a ilttlle hopeless here, apparently

im a comic book artist and ive been looking around forever for a program that i can create very simple models in and do very simple poses ( ala the artists wooden figure models).

it seems that makehuman along with blender is my only hope, but im having a hell of a time figuring out how to make these work and i dont even begin to understand the commands in blender , all the tutorial help out there references things i have no idea about and ive had it up to here with this.

first of all, im using linux Mint 15, Mint endorses MakeHuman Alpha 6, so im going with that in order to avoid issues with compatibility, also im running Blender 2.66a

issue 1- blneder does not seem to support any of the exportable formats in MakeHuman, except for the wveform- can i pose a figure in Blender liek this or do i somehow need to get blender to work with mhx? (if so, how do i do that??)

issue 2- all i want to do with this is make basic poses and view them from any angle. thats it. no more. every single tutorial out there either assumes you already know how to use all the commands in the program , or they are using different version that have different gui or commands altogether. id realy REALLY rather not learn an entire 3d animation program to do the simplest thing said program does.

ideally, MakeHuman would allow me to move an arm up or down, bend a spine a little, turn a head, etc and thats all i need. ALL i need. it kinda boggles my mind that there isnt a program or function of makehuman that allows for that.
with all the artists like myself switching to digital these days, there is an enormous market for such a thing.

someone out there please, for the love of basketball, help me here . thanks in advance

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Joined: Mon Oct 28, 2013 12:07 am
Location: Yorkshire, UK

Post by windy » Mon Oct 28, 2013 8:10 pm


If you click on the "File" menu in Blender and then click on "User Preferences". Click on "Addons" tab in the Blender User Preferences window, and type "makehuman" (without the quotes) into the search box. You should then get the Makehuman Addon appear on the right hand side. Just tick the tick box to add it to Blender. Close the User Preferences window.
Now when you click "File->Import", the Makehuman mhx file should be there for you to import.

If you get an error message when you try to load the mhx file, you might need to tick the box labelled "Auto Run Python Scripts" which is in "File->User Preferences->File"

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