Ambient Occlusion messes up again...

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Joined: Sun May 19, 2013 6:46 pm

Ambient Occlusion messes up again...

Post by HardFlux »

Hello, Blender users,

I'm having another problem with baking Ambient Occlusion. Whenever I bake it, the texture looks distorted, some sort of grey triangles appear.


I've tried a lot of methods (like removing doubles, recalculating normals, changing options and lots of other stuff.)

Any ideas? It's driving me insane...

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