Mirror Modifier problem

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George_Nigga
Posts: 3
Joined: Tue Oct 22, 2013 11:22 am

Mirror Modifier problem

Post by George_Nigga » Tue Oct 22, 2013 2:02 pm

i am having a problem with the mirror modifier , when i move a face/vertex/edge away from the object it is ok but when i move it inside the object something weird happens . i uploaded a video on youtube if you can't understand the problem : http://www.youtube.com/watch?v=6jlov7eA ... e=youtu.be

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Post by Tehrasha » Tue Oct 22, 2013 3:18 pm

If I had to guess, there are two objects there, and when you move the verts inward, they overlap, and we are seeing the object within.

George_Nigga
Posts: 3
Joined: Tue Oct 22, 2013 11:22 am

Post by George_Nigga » Tue Oct 22, 2013 6:51 pm

Tehrasha wrote:If I had to guess, there are two objects there, and when you move the verts inward, they overlap, and we are seeing the object within.
i think that is the problem . how do i fix it ? btw i did not add 2 objects i just added a mirror modifier to my cube

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Post by Tehrasha » Wed Oct 23, 2013 12:18 am

I believe the issue is that the mirror modifier is making the duplicate.

The mirror modifier is best suited for making a mirror image of only half a model, thus saving you the trouble of making the 2nd half.

If you start with an entire object and use the modifier, any manipulation to the left side is performed on a mirrored copy on the right. The original un-mirrored half still lies underneath.

You will want to use just half of the cube for mirroring.

http://youtu.be/y7ArlYDNi-A?t=3m57s

George_Nigga
Posts: 3
Joined: Tue Oct 22, 2013 11:22 am

Post by George_Nigga » Wed Oct 23, 2013 3:10 pm

Tehrasha wrote:I believe the issue is that the mirror modifier is making the duplicate.

The mirror modifier is best suited for making a mirror image of only half a model, thus saving you the trouble of making the 2nd half.

If you start with an entire object and use the modifier, any manipulation to the left side is performed on a mirrored copy on the right. The original un-mirrored half still lies underneath.

You will want to use just half of the cube for mirroring.

http://youtu.be/y7ArlYDNi-A?t=3m57s
i cut off the other half of my mesh and now it is working fine . thanks !

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