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How to disable keyframe of the particular bone

Posted: Wed Oct 23, 2013 8:58 pm
by anders211
Is any chance to disable for a moment (just for test/debug purposes) keyframe of the particular bone? My current workaround is to save file, then remove all keyframes which belongs to the particular bone and in this way I am able to check how animation looks like. Then I have to reload file in order to have my keyframes of the bone back.

Posted: Thu Oct 24, 2013 10:36 am
by CoDEmanX
Mute the Bone's animation channels in F-Curve Editor and change frame to update 3d view: