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How to properly deform a rigged mesh?

Posted: Thu Oct 24, 2013 11:51 am
by VorzWis
I have been trying to deform this human mesh so that the head can turn and arms as well. The legs are working fine, but for some reason when I try to get the head and arms to deform properly other parts of the mesh come with it when I bend the model. I check the weight paint and it seems to be painted properly. The rigs and meshes seem to be done properly too. I used human metarig. No rigify.