Now when Second Life is capable to export to Collada I has often use Second Live to make materials, I has mostly made simple models (like wall panels) that I then has imported into Blender to bake textures, but when I did export a complex build that I did not could optimize I did see that 70 % of the models geometry was hidden in the inside.
Now I wounder if there is any good way to remove hidden faces with Blender and if there is any routine or plugin for that?
One of my ideas was to bake a AO map and then try to remove all faces that was 100 % black, but how to do that and if it is possible if over my Blender level just now.
P.S Sorry for the bad spelling and grammar.
The forums here are for Blender development. Questions and discussion about *using* Blender belong on blenderartists.org If your thread was moved here, you are probably in the wrong place.
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