Windows version of the mac OS console

Compiling, libraries, modules, coding guidelines and porting

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fast solve
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Joined: Fri Jun 29, 2007 11:37 pm

Windows version of the mac OS console

Post by fast solve »

The Mac os console is good for fixing bugs in programs, but I don't know how to get the windows equivalent.

alarionfirn
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Joined: Sun Nov 27, 2005 11:04 am

Post by alarionfirn »

Perhaps this is a better console than windows' native (and very limited) one. http://sourceforge.net/projects/console/

fast solve
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Joined: Fri Jun 29, 2007 11:37 pm

Post by fast solve »

No, I mean one where, if, for example, an assertion is violated, it will tell you, instead of the mysterious "send error report/ don't send"

jesterKing
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Location: Finland

Post by jesterKing »

In official windows builds you will always have a console window with any necessary output generated by scripts or blender itself.

Any crashes might still have output in the console window.

If you start through the icon, the console will automatically close after a crash, but you can also start blender through a cmd.exe box (dos box).

Run cmd.exe and cd to the directory where you have blender installed and run it from there (blender.exe).

In official builds this is as much as you can get. If you want to debug blender, you need to install windbg and get a build with debug symbols enabled. But I think that this is outside the scope of your question.

/Nathan

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