After looking in all game engine codes, I think that it's good that I insert methods to "Rasterizer" python module, so i do that and insert 2 methods, named set2DFilter, and get2DFiletr().
game programmer can change the default 2DFilter in any python codes linked to a controller, and in game engine code, after rendering 3d context, filter 2d viewport depend of what filter selected.
Unfortunately there aren't many developers familiar with the GE code. Erwin who does the Bullet physics engine work is extremely busy currently so I don't think it likely he could offer assistance.
You can ask Malcando at blenderartists.org and he might be able to point you in the correct direction.
LetterRip wrote:Unfortunately there aren't many developers familiar with the GE code. Erwin who does the Bullet physics engine work is extremely busy currently so I don't think it likely he could offer assistance.
thanks, i understood some of codes, and think i can go forward.
LetterRip wrote:
You can ask Malcando at blenderartists.org and he might be able to point you in the correct direction.
thanks and thanks.
MSc. Student of Algorithms and Computation,
Engineering Science Department, University of Tehran