A topic that NEEDS developer attention:

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

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tsgfilmwerks
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A topic that NEEDS developer attention:

Post by tsgfilmwerks » Fri Feb 22, 2008 3:33 am

Any official comment would be wonderful.

http://www.blender.org/forum/viewtopic. ... sc&start=0

Running Blender on Apple's MacBook or MacMini computers that have been installed with OS X "Leopard" have been facing a very serious setback in Blender's interface.

This problem is only confined to Leopard, so downgrading to Tiger is technically a solution. However (like certain other "new" operating systems) the newer computers are dependent on their installed systems, making downgrading next to impossible.

bjornmose
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Post by bjornmose » Fri Feb 22, 2008 4:36 pm

As the coders in the other thread said already:
There is nothing a blender coder can do to repair a broken OpenGL in the OS.
And disabling double buffering just because Apple released another bug is no option IMHO.
So what is this thread for ?
BM

tsgfilmwerks
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Post by tsgfilmwerks » Tue Mar 18, 2008 8:49 pm

Then we need a blender developer to tell this to Apple.

stiv
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Post by stiv » Tue Mar 18, 2008 9:58 pm

Then we need a blender developer to tell this to Apple.
We? Do you have a mouse in your pocket?

The bottom line here is that Apple has shipped a version of their OS which has pitiful support for a commonly used OpenGL call when run on Apple systems with low end graphics.

LetterRip
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Post by LetterRip » Wed Mar 19, 2008 6:24 am

See the bug tracker, lukep may have found a solution that doesn't involve disabling double buffering - apparently a opengl flag that was implicitly set previously now needs to be explicitly set.

LetterRip

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