Trying to build a 64bits Blender for OS X Can you help me?

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Caronte
Posts: 521
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Trying to build a 64bits Blender for OS X Can you help me?

Post by Caronte » Wed Dec 30, 2009 9:28 pm

I'm trying to build a Blender 64bits for OS X and compiler do the job, but get this error when launch Blender from terminal:

Code: Select all

84:blender Caronte$ /Users/Caronte/bf-blender/build/darwin/bin/blender 
2009-12-30 21:05:49.159 blender[5405:903] Can't open input server /Library/InputManagers/QuicKeysIM
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
Fatal Python error: Py_Initialize: can't initialize sys standard streams
ImportError: No module named encodings.utf_8
Abort trap
84:blender Caronte$ 
P.D: I'm very new on OS X and also on compiling Blender, so will be good if you explain it easy ;)

Thanks in advance and sorry for my poor English ;)
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

global667
Posts: 2
Joined: Mon Feb 08, 2010 10:13 am

Post by global667 » Mon Feb 08, 2010 10:25 am

Hi,

first I need your system specs and the scons options. Look at http://de.wikibooks.org/wiki/Blender-Ha ... ompilieren (german) for an successfully approximation.

Greets
global667

damien78
Posts: 2
Joined: Tue Feb 09, 2010 1:39 pm

Re: Trying to build a 64bits Blender for OS X Can you help

Post by damien78 » Wed Feb 10, 2010 2:20 pm

Hi,

It appears you have an issue with the dynamics libraries.

You may want to take a look at the wiki page on building 2.5 for OSX:
http://wiki.blender.org/index.php/Dev:D ... er/2.5/Mac

Use the scons method (the simplest to start with).

Damien

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