New platform for Blender (MorphOS PPC)

Compiling, libraries, modules, coding guidelines and porting

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Joined: Mon Jun 23, 2003 8:36 pm

New platform for Blender (MorphOS PPC)

Post by Yomgui » Mon Jun 23, 2003 9:04 pm

Hello all :-)

I'm a programer on the computer named Pegasos where the OS MorphOS running (see, and to obtain more information). This computer is based on a PPC cpu.

I've just started a port (I've a binary that run pretty well now :D) of Blender 2.27. I've made the port of GHOST obviously and it's ported at 98% now (just 3-4 functions remains to code now).

Now, I'd like to known how I can officalise my code. With wich person come into contact ?

PS: the development is work in progress and the GL library that I use is currently not officialy released!

To view my first snapshot of Blender, see ... 75&forum=2

Posts: 233
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)

Post by SirDude » Tue Jun 24, 2003 12:59 pm

If you have patches to the code you can email them to
me and or the bf-committers mailling list.

(my email is

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