New platform for Blender (MorphOS PPC)

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

Post Reply
Yomgui
Posts: 2
Joined: Mon Jun 23, 2003 8:36 pm

New platform for Blender (MorphOS PPC)

Post by Yomgui » Mon Jun 23, 2003 9:04 pm

Hello all :-)

I'm a programer on the computer named Pegasos where the OS MorphOS running (see http://www.pegasosppc.com/, http://www.genesi.lu/ and http://www.osnews.com/topic.php?icon=69 to obtain more information). This computer is based on a PPC cpu.

I've just started a port (I've a binary that run pretty well now :D) of Blender 2.27. I've made the port of GHOST obviously and it's ported at 98% now (just 3-4 functions remains to code now).

Now, I'd like to known how I can officalise my code. With wich person come into contact ?

PS: the development is work in progress and the GL library that I use is currently not officialy released!

To view my first snapshot of Blender, see http://www.amigaimpact.com/modules.php? ... 75&forum=2

SirDude
Posts: 941
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)
Contact:

Post by SirDude » Tue Jun 24, 2003 12:59 pm

If you have patches to the code you can email them to
me and or the bf-committers mailling list.

(my email is mein@cs.umn.edu)

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest