Compiling blender with static-python on OSX

Compiling, libraries, modules, coding guidelines and porting

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Compiling blender with static-python on OSX

Post by haschka »

is it possible to compile python into blender? on osx 10.3.2 so that python is not needet to be installed... (of course it has to be here during the compile)

Because Blender 2.25.. works on OSX 10.3 without the need to install python.. is there any chance to get binaries from open source version behaving similar..

If you post me the instructions I would compile myself..
Thanks for any help..

-- Thomas

Code: Select all

export CFLAGS="-mcpu=970 -mtune=970 -O3 -mpowerpc64 -mpowerpc-gpopt -faltivec -ffast-math -funroll-loops -fbranch-probabilities -pipe -fomit-frame-pointer -falign-functions=32 -falign-labels=32 -falign-loops=32 -falign-jumps=32"

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Joined: Wed Oct 16, 2002 4:37 pm
Location: Lehigh Valley, PA USA

Post by jsplifer »


Check out my tutorial, it may help. ... pic&t=2736


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