Compiling blender with static-python on OSX

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haschka
Posts: 0
Joined: Mon Jan 05, 2004 2:07 pm

Compiling blender with static-python on OSX

Post by haschka »

Hi..
is it possible to compile python into blender? on osx 10.3.2 so that python is not needet to be installed... (of course it has to be here during the compile)

Because Blender 2.25.. works on OSX 10.3 without the need to install python.. is there any chance to get binaries from open source version behaving similar..

If you post me the instructions I would compile myself..
Thanks for any help..

-- Thomas

Code: Select all

export CFLAGS="-mcpu=970 -mtune=970 -O3 -mpowerpc64 -mpowerpc-gpopt -faltivec -ffast-math -funroll-loops -fbranch-probabilities -pipe -fomit-frame-pointer -falign-functions=32 -falign-labels=32 -falign-loops=32 -falign-jumps=32"

jsplifer
Posts: 13
Joined: Wed Oct 16, 2002 4:37 pm
Location: Lehigh Valley, PA USA
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Post by jsplifer »

Hi,

Check out my tutorial, it may help.
http://www.blender.org/modules.php?op=m ... pic&t=2736

jsplifer

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