
I took the plunge and contacted Dr. Henrik Wann Jensen,
This is his reply followed by my original email:
Blender is looking good, and it would be great to have subsurface
scattering in it. I have a number of papers describing the technique.
It should not be too difficult to implement and I am sure the people
working on Blender can do it.
-- Henrik
On Thu, 6 May 2004, Ken wrote:
> Dear,
>
> Dr. Henrik Wann Jensen . please excuse this intrusion, but I have read some small information on subsurface scattering and that you developed this, I use an Opensource 3D program called Blender 3D http://www.blender.org/ (you may have heard of it?). I am not a programmer of any sort but just a fan and long term user of this program, I was wondering if there would be any way you may be able to help in the adding of SSS to Blender, I am not asking you to give up your valuable time, but maybe you could donate some information to the coders at Blender org.
>
> There is also a very lively forum for Blender called Elysiun http://www.elysiun.com/ .
>
> You may find Blender and the Blender community fun and entertaining, I hope you may be able to add somthing to this great program, and look forward to hearing from you if you have the time.
>
> Thank you.
>
> Ken Laidlaw.
>
> (kencanvey on elysiun)
I found this link to his works as well, and thought they may be of some use: http://graphics.ucsd.edu/~henrik/bio.html
the info under Publications seems interesting.
hope nobody minds me doing this, don't want to tread on any toes I am just trying to give somthing back to the Blender community and do my bit to further Blender

Ken