SSS and communications with Dr Jensen

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kencanvey
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Joined: Mon Jun 02, 2003 7:54 am
Location: Smethwick West Midlands UK

SSS and communications with Dr Jensen

Post by kencanvey » Fri May 07, 2004 5:00 pm

I thought I would post this here as well as Elysiun, please feel free to move it to another area if needed. :)

I took the plunge and contacted Dr. Henrik Wann Jensen,

This is his reply followed by my original email:

Blender is looking good, and it would be great to have subsurface
scattering in it. I have a number of papers describing the technique.
It should not be too difficult to implement and I am sure the people
working on Blender can do it.

-- Henrik


On Thu, 6 May 2004, Ken wrote:

> Dear,
>
> Dr. Henrik Wann Jensen . please excuse this intrusion, but I have read some small information on subsurface scattering and that you developed this, I use an Opensource 3D program called Blender 3D http://www.blender.org/ (you may have heard of it?). I am not a programmer of any sort but just a fan and long term user of this program, I was wondering if there would be any way you may be able to help in the adding of SSS to Blender, I am not asking you to give up your valuable time, but maybe you could donate some information to the coders at Blender org.
>
> There is also a very lively forum for Blender called Elysiun http://www.elysiun.com/ .
>
> You may find Blender and the Blender community fun and entertaining, I hope you may be able to add somthing to this great program, and look forward to hearing from you if you have the time.
>
> Thank you.
>
> Ken Laidlaw.
>
> (kencanvey on elysiun)


I found this link to his works as well, and thought they may be of some use: http://graphics.ucsd.edu/~henrik/bio.html
the info under Publications seems interesting.

hope nobody minds me doing this, don't want to tread on any toes I am just trying to give somthing back to the Blender community and do my bit to further Blender :)

Ken

jd-multi
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Joined: Thu Mar 13, 2003 11:29 pm

Post by jd-multi » Fri May 07, 2004 6:07 pm

:shock: Awesome renders he did, I like the subsurf scattering renders, looks very photoreal. But the smokes tests are also freaking awesome. Defently a look worth. :D

jdbertron
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Joined: Mon Jun 23, 2003 4:06 pm

Post by jdbertron » Mon May 17, 2004 4:27 pm

Great !
Now we know we can talk to him. Christophe Hery took a lot of the confusion out of the coding needed to achieve SSS, but there are many grey areas still to be clarified. I might drop him a message as well.

Thanks.
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Antoine de Saint-Exupery

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