Page 1 of 1
Posted: Sun Apr 17, 2005 6:05 pm
I made my first 2.36 Build with Cygwin and Win2k. All fine till now.
But how do i compile the GamePlayer? All i get is the Blender.exe.
Posted: Sun Apr 17, 2005 7:04 pm
The gameblender in built into the .exe... there is an option you can set in userdef.mk but I forgot the option =_= sorry. but search the source for any text of GamePlayer you might find the definition in there
Posted: Sun Apr 17, 2005 10:32 pm
# To build blender without having to build the plugin, etc
... that is all I could find, it used to be built by default but isn't any more
Posted: Sun Apr 17, 2005 11:02 pm
Ok, made a 'user-def.mk' with export NAN_JUST_BLENDERDYNAMIC=true
... no, won't work.
Cygwin give an Error and breaks:
Code: Select all
cl: not found
make: *** [/cygdrive/c/bf-blender/blender/obj/windows/gameengine/GamePlayer/n
etscape/src/Blender3DPlugin.o] Error 127
Do i need something special?
Posted: Mon Apr 18, 2005 3:02 am
I compile in cygwin
my user-def.mk has only two non-commented lines
Code: Select all
export CFLAGS += -DGAMEBLENDER=1
the second one is probably redundant, but the blenderplayer seems to be built
I'm trying a "make clean all" now to be sure. config.opts [scons build system] is a lot more clear on the build settings than user-def.mk
blenderplayer isn't built, I'm not sure how I did it anymore
Posted: Tue Apr 19, 2005 10:00 am
Nobody knows that?
I'm confused. If there is a official Release, how do they get the GamePlayer
Posted: Tue Apr 19, 2005 2:04 pm
To build without the gameplayer you want to set:
or just set: export NAN_NO_KETSJI=true
So to build the gameplayer you want to make sure those all are not set.
Posted: Wed Apr 20, 2005 6:04 pm
No, i don't get it to work. I give up!