Render this window and all layer key doesn't work - updated

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teragone
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Render this window and all layer key doesn't work - updated

Post by teragone » Tue Sep 27, 2005 1:56 pm

Hi,

I compile Blender 2.37a myselft on Ubuntu (AMD64) with scons.

All is working well except that render this window is all black (but F12 work).

Also, the ~ and ` keys to enable and disable all the layers doesn't work.

Any ideas ?

Thanks

Update :

Can a Blender developer could tell me which source file are involve in the problems specified. I have done a search but no success.

The bug report have been closed because i don't use the official release.
Last edited by teragone on Wed Sep 28, 2005 2:07 pm, edited 1 time in total.

gabio
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Post by gabio » Tue Sep 27, 2005 5:01 pm

me too.
Bug tracker then.
it's in the menu on your left.

teragone
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Post by teragone » Tue Sep 27, 2005 5:42 pm

I have submit a bug for each problem.

teragone
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Update

Post by teragone » Wed Sep 28, 2005 2:08 pm

See first comment for the update.

z3r0_d
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Post by z3r0_d » Wed Sep 28, 2005 3:08 pm

do builds that you didn't make [like from the testing build forum] have the same issue?

teragone
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Post by teragone » Wed Sep 28, 2005 3:34 pm

I have try these 2 versions :

blender-2.37a-linux-glibc2.3.5-x86_64.gcc4.pyth2.4

blender-linux-glibc2.3.5-20050926

But none of them work, They don't start at all.

kidb
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Post by kidb » Wed Sep 28, 2005 4:58 pm

teragone wrote:I have try these 2 versions :
blender-2.37a-linux-glibc2.3.5-x86_64.gcc4.pyth2.4
x86_64 version. This is compiled on my testbuild-linuxtest-testsystem.
teragone wrote:blender-linux-glibc2.3.5-20050926
i386 version.

Latest cvs-builds, so they may actual have problems.
teragone wrote:But none of them work, They don't start at all.
No console output?
what does strace say?

teragone
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Post by teragone » Wed Sep 28, 2005 7:42 pm

Don't remember exactly which one, but it's a missing library.

But I find a workaround for the layer problem.

I added a line in GHOST_SystemX11.cpp in convertXkey function:

GXMAP(type,XK_numbersign, GHOST_kKeyAccentGrave);

The ` key is mapped to # on my keyboard, Maybe because i have set a french canadian keyboard. But even if a use a USA layout,I had the problem.

Now with the modification all is working well with both layout (USA and french canadian).

What is strange is that the Blender text editor map correctly the ` and ~ keys without the modification.

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