a new speedy way to simulate collisions of objects

Compiling, libraries, modules, coding guidelines and porting

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LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Wed Oct 12, 2005 9:35 pm

New - that paper came out nearly two years ago :)

I've read the paper, and I'm sure that Erwin (the physics and collision library guy) is aware of it,

LetterRip

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