Latest linux CVS compile (20/10/05) error
Moderators: jesterKing, stiv
Hi jesterKing,
I Dual boot windows and Linux. This problem is on linux. I use Archlinux with gcc 4 and scons.
About the "cvs update -P" command, i am not updating a daily tar tarball as a matter of fact i followed the instruction found at
http://www.blender3d.com/cms/Getting_Sources.134.0.html and http://projects.blender.org/cvsx/?group_id=9. I did a cvs checkout.
Thanks
I Dual boot windows and Linux. This problem is on linux. I use Archlinux with gcc 4 and scons.
About the "cvs update -P" command, i am not updating a daily tar tarball as a matter of fact i followed the instruction found at
http://www.blender3d.com/cms/Getting_Sources.134.0.html and http://projects.blender.org/cvsx/?group_id=9. I did a cvs checkout.
Thanks
you should use this patch which works for me.Napoleon wrote: with gcc 4
http://blendertestbuilds.de/index.php?d ... C-4-Patch/
(stolen from Debian bug tracker).
But i think cvs is broken for the moment.
in your blender dir, where you type scons:Napoleon wrote:how do i apply the patch please?
patch -p1 < path/to/patch/nameof.patch
Last edited by kidb on Thu Oct 27, 2005 3:58 pm, edited 1 time in total.
jesterking, the whole output is quite long, but scons complains because of a missing file (SOLID.h) :
source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h:45:25: SOLID/SOLID.h : Aucun fichier ou répertoire de ce type ( missing file )
In file included from source/gameengine/Physics/Sumo/SumoPhysicsController.h:36,
source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h:45:25: SOLID/SOLID.h : Aucun fichier ou répertoire de ce type ( missing file )
In file included from source/gameengine/Physics/Sumo/SumoPhysicsController.h:36,
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raphael, are you sure you made the change to config.opts, as written before? That is, change for gameengine from bullet to solid. Also, do a
/Nathan
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scons clean
It now seems to a one man crusade to get this compile to happen on linux. Well latest is i applied the gcc4 patch which seemed to go well then, scons clean and scons rlease,> there were still errors however.
BTW i use the module lib/linux-glibc2.3.1-i386 since i have glibc 2.3.5 installed on my system. Is that any help? Has anybody been able to build a recent linux build at all?
Strange ebough there has not been a linux testing build for a while could it be that you guys are all having problems? About the "bullet" and "solid" option for the gameengine, If its causes problems for linux builders using scons, shouldn't that be looked into as i presume scons is the new more favoured build system?
It will help me please if soneone who has successfully build the latest cvs build, list the related softwares and versions, compilers etc that they use and also any patches if any they have to add to make it happen please.
Have a great day. God bless.
BTW i use the module lib/linux-glibc2.3.1-i386 since i have glibc 2.3.5 installed on my system. Is that any help? Has anybody been able to build a recent linux build at all?
Strange ebough there has not been a linux testing build for a while could it be that you guys are all having problems? About the "bullet" and "solid" option for the gameengine, If its causes problems for linux builders using scons, shouldn't that be looked into as i presume scons is the new more favoured build system?
It will help me please if soneone who has successfully build the latest cvs build, list the related softwares and versions, compilers etc that they use and also any patches if any they have to add to make it happen please.
Have a great day. God bless.
mac os x compiling now ok
hi,
on mac os x (with gcc 3.3), yesterday I updated from latest cvs, then changed config.opts in game engine physics to solid from bullet, then scons clean and then compiling with scons, and it worked.
on mac os x (with gcc 3.3), yesterday I updated from latest cvs, then changed config.opts in game engine physics to solid from bullet, then scons clean and then compiling with scons, and it worked.
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I also have not been able to compile for linux either.
I changed the SConstruct file and config.opts file to set the game engine to false, but I still get compile errors. I have to check my output again (cause my wife turned off my computer before I could check it
) but either the game engine is still trying to be built, or there is another problem that is not in the game engine that is causing compile errors.
If anyone has any insight, it would be appreciated.
I changed the SConstruct file and config.opts file to set the game engine to false, but I still get compile errors. I have to check my output again (cause my wife turned off my computer before I could check it

If anyone has any insight, it would be appreciated.
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How do you disable to game engine? I have tried, but it seems like I am missing something. I edited SConstruct and config.opts and set game engine to false. Is there anything else I need to do?raphael wrote:hi,
I downloaded a fresh CVS, and turn GE from bullet to solid in config.opts, but ... it did not worked...
I can only compile blender if i disable GameEngine.
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Solved by the developers, compiles now with scons and/or make.
x86_64 build:
http://www.blendertestbuilds.de/index.p ... /20051029/
x86_64 build:
http://www.blendertestbuilds.de/index.p ... /20051029/