Build broken on Mac OS X
Posted: Sat Jan 21, 2006 7:02 pm
I'm running Mac OS X 10.4.4 on an Apple iBook G4. I synched up with the Blender source code via CVS. When I try to build using scons I get the following errors:
source/gameengine/Ketsji/BL_Shader.cpp: In member function 'bool BL_Shader::LinkProgram()':
source/gameengine/Ketsji/BL_Shader.cpp:120: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:127: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:135: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:140: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:151: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:152: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp: In member function 'void BL_Shader::PrintInfo(int, unsigned int, int*)':
source/gameengine/Ketsji/BL_Shader.cpp:205: error: invalid conversion from 'int*' to 'GLsizei*'
source/gameengine/Ketsji/BL_Shader.cpp: In member function 'PyObject* BL_Shader::Pyvalidate(PyObject*, PyObject*, PyObject*)':
source/gameengine/Ketsji/BL_Shader.cpp:405: error: invalid conversion from 'int*' to 'GLint*'
I'm wondering who else has encountered these problems, and what needs to be done to fix the build.
source/gameengine/Ketsji/BL_Shader.cpp: In member function 'bool BL_Shader::LinkProgram()':
source/gameengine/Ketsji/BL_Shader.cpp:120: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:127: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:135: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:140: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:151: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp:152: error: invalid conversion from 'int*' to 'GLint*'
source/gameengine/Ketsji/BL_Shader.cpp: In member function 'void BL_Shader::PrintInfo(int, unsigned int, int*)':
source/gameengine/Ketsji/BL_Shader.cpp:205: error: invalid conversion from 'int*' to 'GLsizei*'
source/gameengine/Ketsji/BL_Shader.cpp: In member function 'PyObject* BL_Shader::Pyvalidate(PyObject*, PyObject*, PyObject*)':
source/gameengine/Ketsji/BL_Shader.cpp:405: error: invalid conversion from 'int*' to 'GLint*'
I'm wondering who else has encountered these problems, and what needs to be done to fix the build.