Hi there,
finaly i got a static build of pthreads built and cygwin using make is working again.
So no need to copy some pthread dll to the blender directory (as it is done by the scons version of VC).
Before i forget: If anyone likes to enable the static build for VC and you wonder why the static build causes undefined references, you need to tell the .h that you use a static build (add "-DPTW32_STATIC_LIB" to the linker command of blender).
Please test!
Link to patch: http://www.dldw.de/cygwin.patch (1Kb)
Link to static build pthreads: http://www.dldw.de/libpthreadGC2.a (44Kb)
Genscher
patch/lib for getting make working again for cygwin build
Moderators: jesterKing, stiv
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.patch committed, static lib pending:
http://projects.blender.org/pipermail/b ... 06112.html
Thanks!
/Nathan
http://projects.blender.org/pipermail/b ... 06112.html
Thanks!
/Nathan
The same approach (building pthreads as a static lib) doesn't seem to work properly with scons, even though the build process runs fine. Attempting to render anything will just crash Blender. The next step, I guess, is to build a debug copy of Blender and check what actually breaks.
Coming to that, jesterKing, do you think it would be possible to add a "help" target to Scons to display all target options? I couldn't find a list of available targets on the web, and am too stupid/lazy to find them by looking at the code.
Coming to that, jesterKing, do you think it would be possible to add a "help" target to Scons to display all target options? I couldn't find a list of available targets on the web, and am too stupid/lazy to find them by looking at the code.
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* scons -hBrandano wrote:Coming to that, jesterKing, do you think it would be possible to add a "help" target to Scons to display all target options? I couldn't find a list of available targets on the web, and am too stupid/lazy to find them by looking at the code.
* doc/blender-scons.txt: see examples at the end
* doc/blender-scons-dev.txt

/Nathan
Please someone can help me with this error?
http://www.blender.org/forum/viewtopic.php?t=8261
http://www.blender.org/forum/viewtopic.php?t=8261