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compiling texture plugins ( OSX )

Posted: Mon Jun 12, 2006 11:12 pm
by leadhead

I have written shaders for other applications, some scripted, some compiled. So I have an understanding of the code and how to generate what I want. My problem comes from trying to compile the source files. On OSX I assume I should be using Terminal application to run the bmake script? Never done this before, a walkthrough for a blender newbie like me would be greatly appreciated. I have the texture.c file and just need to know where it should be ( I assume in blender/plugins/textures folder ). Then how to correctly run the bmake script. That would be greatly appreciated, have some cool stuff to share!


Posted: Fri Jun 16, 2006 6:07 pm
by leadhead
Is this documented somewhere obvious I have missed?


Posted: Fri Jun 16, 2006 8:06 pm
by Money_YaY!
that ones esy.. even for me :D

type cd in your terminal and drag the texture folder into the terminals window
press enter
then type in make and press enter

wa la !