You don't have to do this. The menus in each window shows the shortcut key used to call that function. But i see your point. Browsing window specific menus or using the more general Help->Shortcuts menu may help.acdwrp wrote:My poin is that it should be more "new-user friendly". Don't get me wrong. I actually think that the use of shortcuts is actually a great feature of interface, but what I find really annoying is that I have to look for this shortcuts through the entire manual.
This already happens. For example if you over the mouse on the gizmo button a tooltip with a message appears saying: "Use 3D transform tool manipulator (Ctrl-Space)".acdwrp wrote:In 3D Max and other similar software you can just point your mouse over a button and see the shortcut in the tooltip and then use it instead of clicking buttons.
What buttons specifically did you noticed that don't have a short-cut key in the tooltip? Not every button calls an action with an associated shortcut.
The interface was changed with menus and tooltips sometime ago in response to user complains about this. Have you tried a recent version of Blender?acdwrp wrote:It feels like developers are hidding them so only 'the chosen ones" could use it. Besides, by hidding the buttons and making interface more "shortcuttish" you actually hidding Blenders features.
You always have to look at the manual. If you worked with 3D studio you know that a minimum reading for a program of this complexity is required. Using the Help menu will send you directly to the several sections of the wiki documentation or the manual index without leaving the application.acdwrp wrote:But unfortunatly, to find out about them you have to read though the ENTIRE manual, just to have some sort of idea what Blender is capable of. I think thats one of the main reason why Blender isn't so widespread like Max and Maya.
I agree with you that the wiki manual should be much more improved. With 3D studio we have a very well written manual and we can click on any button or panel and be directed to an help page in the manual with contextual info about what we have clicked.
But there are better examples than 3D studio. Anyone remembers Nendo? This modeler had a feature to record tutorials and then playback those tutorials as if we are looking at a movie with possibility of indexing and playbacks.
Blender interface is similar to Vista in it's general idea. Probably 3D studio max interface and Maya interface will both change in the future to adopt Vista look and feel and thus become closer to Blender.acdwrp wrote:I'm not saying that Blender interface is a total crap and that it should be more "standart", after all, innovation is the thing that keeps the progress running.
Standards are just good receipts for guis. There isn't a superior standard like some ignorant people claim. I agree that Blender could be more flexible and be able to adopt the look and feel of the OS it is running on. Think of how Java applications adapt to the OS where they run.
Certainly, but understand, that programs like 3D studio have hundreds of professionals working full time. While Blender team is small and only a few people are dedicated full time to the project, i think.acdwrp wrote:But maybe by ADDING (NOT REPLACING) an alternative way to use Blender we could make it much better, and keep "newbies" and "gurus" satisfyed simulteniously.
If more gui coders are interesting in joining the project than UI development may speed up. There are side projects where people try different ideas for the UI. You may check the coding forum for some links.
In alternative you have the doc forum where you may propose your own changes to the manual or add documentation yourself.
Just stating the obvious, that Blender interface can improve, or coming here with an attitude insulting everyone like it happens occasionally (not referring to you of course) isn't going to do make anything happen more smoothly, but solid contributions will.