Active Camera won't change

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Post Reply
Milky
Posts: 0
Joined: Fri Apr 14, 2006 6:35 pm

Active Camera won't change

Post by Milky »

Hi there, I've been having a bit of a problem right now... Blender doesn't render from the active camera's point of view, instead, it renders from the original camera's point of view. Haven't had this issue before, help please.

And yes, it's not the original camera that has the black tip.

Post Reply