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A few Q's and suggestions...

Posted: Sun Feb 04, 2007 4:59 am
by axar
Hello everybody, I'm new here, and relatively new to Blender. As with just about any newbie, I have a few questions about the Blender interface and tools. I'm not sure if these are available or not, but if they aren't, maybe someone could direct me to the correct forum for suggestions. Thanks, and here they are: :D

1). Moving object centers. Can it be done? It would make sense to have a feature of this sort, but I've been unable to discover how, if it is possible.

2). Snapping to grid. I'm not sure if the flaw is in my preferences, but when I snap to the grid, instead of aligning the object centers directly with the lines, Blender seems to move the object one unit in any x-y-z direction.

3.) Booleans operations. This seems to be a sketchy process with me, often leaving unwanted vertices in strange places. The effect is vertex-spikes poking off of the area operated on. What's going on?

4). Extensive creation parameters. This, to the extent of my knowledge, is not in Blender, but oh well, I'm posting it anyway. This is the idea that, when creating, say, a sphere, your could not only set surface divisions, but radius as well. Or, if one was creating a cone, one could choose the base radius, the height and the axis it was directed along. These are just a few examples.

5). Floating transform info box. This is the idea that, when using a transform widget, assume the move widget, and moving in virtual space, a box would appear next to you cursor telling you the distance you've dislocated it, and this would be editable information (for more precise movement). When scaling, information would be in percent, and rotation would use degrees. Does Blender have such a thing?

Thanks for reading, and a big hello to all of you in the forum community! :D

Axar

Posted: Sun Feb 04, 2007 1:33 pm
by joeri
hi,
there is a users forum at blenderartists.org ...
Best ask these questions there.

Posted: Sun Feb 04, 2007 4:28 pm
by axar
Oh, okay! Oops :oops:! Sorry about that, and thanks for the redirection.