export to a valid format for OpenGL

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Ascii256
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Joined: Thu Feb 08, 2007 3:13 am

export to a valid format for OpenGL

Post by Ascii256 »

Hello,

I am new to Blender and new to OpenGL. I can rotate my 3D cube in a window using OpenGL, but now I want to move more complex sets of polygons...I decided to (apt) get blender expecting that it would have an "export to OpenGL" menu item in its export menu list.

But I could not find it! WTF! It can export to directx! I know there is something extremely easily that I am missing...

Some hints?
Thanks a lot :)

z3r0_d
Posts: 289
Joined: Wed Oct 16, 2002 2:38 am
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Post by z3r0_d »

there is no opengl format. Try searching this forum for an opengl export and you'll find a more thorough answer.

Ascii256
Posts: 0
Joined: Thu Feb 08, 2007 3:13 am

Post by Ascii256 »

I searched the forum for that before posting (of course), using this web's search utility, with no matches.

Anyway, in the openGL messages boards told me that openGL supports .X files, and I noticed that blender CAN export to Directx files.

Thanks anyway. Later,
Ascii

LetterRip
Posts: 0
Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip »

opengl is a graphics API not a file format. DirectX is also a graphics api, there is also a file format that the directx api knows how to load called the the directx format.

LetterRip

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