blender and with dual head?

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blender and with dual head?

Post by THE_CONTE » Thu Oct 17, 2002 2:02 pm

i got a matrox 550 with dual head and 2 monitors,i wonder if there is any possibility to have 2 differents wievs in the 2 monitors.

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Post by sedgetone » Thu Oct 17, 2002 9:43 pm

I'm not too sure, but if I remember rightly only VDU1 has graphic acceleration. Could be a whole heap of problems with that. I'm a Nvidia abuser so maybe somebody else can enlighten us.


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Dual monitor

Post by solmax » Fri Oct 18, 2002 4:11 am

I use a GeForce 4mx with two monitors, but I didn't manage to stretch blender over two windows. In general I have two options using both monitors
- Using nVidias nView, which makes one large desktop (3200x1200)
- nView deactivated, using XP's standard two monitor configuration (each 1600x1200).

In second mode blender won't stretch over one monitor's margins - I tried. With nWiev I haven't. I deactivated it because for some reason the second monitor's frequency could only be set to 60Hz. Crap. Maybe some day I'll try. If it works I'll post a message.

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Post by matt_e » Fri Oct 18, 2002 4:35 am

Using the 2.23 beta for MacOSX I can run Blender on the dual screens of the G4 workstations at my university quite fine. I just need to stretch the window across and it's accelerated on both screens. I think those machines contain GeForce2MXes.

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Post by gowen » Fri Oct 18, 2002 10:21 am

I'm running a Matrox G450 and have blender working dual headed without a problem. You need to setup the card so that you have one big desktop (2304x864 in my case) as you can only have one OpenGL device.

Once the display is set up start Blender and split the viewports on the screen boundaries for a perfect dual head environment.


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Post by solmax » Sun Oct 20, 2002 2:59 pm

Well i gave nView a try - except low refresh rates for the second monitor it works quite fine. I have a MSI G4MX 440-vtp

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